How Much Time Should Teens Play Online Games?

A new study shows that 12-to-15-year-olds are spending an increasingly large amount of time online, logging on an average of 13 hours and 48 minutes a week. Ofcom also broke the figures down by gender. The results show a clear difference in the amount of time spent playing online games for boys and girls. As a parent, you have a responsibility to monitor your teen’s online gaming habits, set time limits, and research the various games before you let them purchase them.


One of the best ways to prevent your teenager from becoming addicted to video games is to limit the amount of time they spend playing them. Parents use various strategies to monitor how much time their teens spend playing games. Some parents use rewards for playing, while others limit their gaming time by setting a time limit. There are also many ways to discourage your teens from playing video games. These strategies all have their benefits. In addition to limiting your child’s gaming time, you can also encourage them to engage in other activities.

The Kaiser Family Foundation conducted surveys in 1999 and 2004 to measure how much time teens spend playing video games. Their results indicated that 39% of 8 to 18-year-olds spent at least an hour on a daily basis. That’s far from the majority of youth in America. In 1999, they spent about 26 minutes on video games, while gamers spent an average of 32 minutes per day. Parents should pay close attention to this amount of time spent gaming.

Set limits

You’ve likely heard that kids spend a lot of time playing online games. But it’s important to set limits so you can limit how much time your child spends playing video games. You can also set time limits and reward your child when they finish a task before they betboo can play. Here are some ways to set limits while your teen is playing online games. Using a reward system and behavioral contracts may also be effective.

Video game ratings range from early childhood to adult only. Limit your teen to games rated T or below. To make sure that your teen is not being exposed to inappropriate content, preview games together. Despite the ratings on the box, sometimes the game content doesn’t match your child’s mood. Spend quality time with your child playing video games, both online and on television. Your teen will appreciate it. This will also give you a chance to get to know them better.


A recent study suggests that limiting the time your teens spend playing video games is crucial to their well-being. The findings of the study suggest that spending a lot of time playing video games can lead to negative social and emotional outcomes, especially for male teens. To reduce the time that teens spend playing games, you should limit the number of hours they spend online. Set time limits and provide rewards to encourage your teens to do other activities as well.

Many parents have the perception that video games are good for teens, but many report negative effects of prolonged gaming. According to a recent survey by the C.S. Mott Children’s Hospital in Michigan, 54% of parents say their teen plays video games at least three hours a day. However, only 13 percent of parents report that their teen spends more time gaming than other teenagers do.

Research before letting teen buy game

There are various methods parents use to manage the amount of time their teen spends playing video games. One common strategy is to set time limits and provide incentives for other activities. Another popular strategy is to preview games together with the teen. These are just a few tips to keep in mind when buying video games for your teen. However, you can do more research before letting your teen buy an online game.

While many parents report that video games are good for teens, many have reported adverse effects of prolonged gaming. It is important to monitor your teen’s gaming behavior to prevent any problems that may arise. Moreover, video games are often designed to encourage extended play among teens. Some even feature rewards tied to playing time, which encourages teens to spend longer hours on the games. Another drawback is that they can also cause depression in some teens who are susceptible to the positive stimulus and feedback that these games provide.